Optimizing GPU occupancy and resource usage
2017-5-24 · This is an easy way to save VGPR space when you don’t need full 32 bit of precision. 16 bit integers are perfect for 2D/3D address calculation (resource loads/stores and LDS arrays). 16 bit floats are useful in post processing filters among other things, especially when you are dealing with LDR or post tonemapped data. LDS
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